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ReVo Magazine
So this month’s writing topic
is just a couple of helpful and
useful tips that you can use
both in your own creative writ-
ing, or in forming your posts
for rooms that you role play in
here on ReVo. These are just
a couple of things that I have
searched for and pieced to-
gether and have started using
some of these in my own writ-
ing. So hopefully they help all
of our role players as well.
1. Write a catchy first sen-
tence: Be it for a paragraph in
a story you’re writing, or just
simple an entry post in a RP
that you are a part of. Draw
people into your story with the
first few words that you write.
A. Example One: It was rain-
ing outside.
B. Example Two: The rain fell
hard on the roof overhead; I
could hear each and every sin-
gular drop it was like a chorus
of natural music to my ears.
Example one is not very de-
scriptive, and it doesn’t give
your readers that pull to read
more. It’s boring and not too
exciting. However the second
example is more descriptive. It
gives your readers a feeling of
what your character is experi-
encing wherever they may be.
2. Character Development:
We have all been there. An-
other character sheet to write,
powers to select, or a new set-
ting to figure out where to put
a character that you may just
be playing with a friend. It may
seem tedious and flat and sure
it may take you a bit longer to
get into role play. But give your
characters a once over before
you just click submit on that
sheet. Does your character
have a personality? Does your
character have family mem-
bers that may come to haunt
them? Was he or she married
previously? Does he or she
have children? What does
your character do for a work
when they aren’t dealing with
supernatural catastrophes, or
fighting on the plains of Gor, or
anything story-wise in general.
There has to be something in
the world that your character
does. Just a quick checklist
that may help you with this
aspect of things:
A. Family: Does your char-
acter have family, brothers
sisters, sons daughters, wife
husband, etc. All of these
things can help.
B. Relationships: Is your
character married, single and
looking, or divorced, or wid-
owed even, this too can help
shape your character during
the creation phase.
C. Job/Occupation: What
does he or she do outside of
room story-lines, a job or an
occupation, how do they make
money to live in the world they
live in.
D. Personality: Is he or she
nice, outgoing, shy, prick, etc. It
helps during role play to know
what kind of personality your
character has for other social
situations
E. Fears/Aspirations/Hopes/
Dreams: If your character does
not have hopes and dreams
or fears it makes things bland
for you having nothing to work
towards.
F. Weakness (all people su-
pernatural or not have weak-
nesses)
G. Alignment: This is a D&D
term, but is your character
Good, Neutral, Evil, this helps
when you’re trying to figure
out HOW your character will
behave in situations.
3. Choose a point of view:
This is a pet peeve for me. Pick
a point of view and stick with it
with the character that you are
playing. I see this a lot in Gor
more than anything else with
slaves mostly. They write their
thoughts and actions in third
person and then speak in first